Meet The Team
Head of Faculty: Ms S.Mason, Head of STEAM email@example.com
Deputy Faculty Leader: Miss A.Munro, 2nd in STEAM firstname.lastname@example.org
- Ms A.Bibi, STEM Ambasador – email@example.com
- Mr J Cope – firstname.lastname@example.org
- Miss S.Vamplew – email@example.com
Textiles and fashion is one of the top industries in the world and links to countless career opportunities. In 2018 the industry was valued at 920 Billion and is set to increase to 1230 Billion by 2024. Based on these statistics the Art textiles department core values and purpose are to equip pupils with the skills, knowledge and creativity to pursue a career in any field but will focus mainly on designers, artists and careers in the fashion and textiles field.
It is important to study Art Textiles because the brain has two distinct sides, a left side which is logical and analytical but then it has an equal balanced right side which is for creativity and “thinking outside the box”. Studying both academic and creative subjects allows for a whole person to emerge who can plan, invent, design and create, which are all the Blooms higher thinking skills. Studying Art Textiles also encourages fine motor skills, hand eye co-ordination and the ability to work on a long-term project and problem solve. Whilst doing these pupils will create a textiles portfolio, A4 in KS3 and 2 A3 folders in KS4. Great to take to any college interview to show creativity and work ethic or simply to give pupils a sense of pride and achievement.
Assessment-Feedback and assessment is extremely important in all lessons. Every year in KS3 pupils will firstly sit a baseline assessment which covers a range of skills. This will then set the benchmark for pupils to build from. All STAR marking will be actioned and responded to over time to ensure that common mistakes and continued mistakes are tackled and improved upon to ensure progress. Literacy, interim marking and spellings will also be marked and addressed contributing to accurate assessment.
What do we study in Art Textiles
Year 7 is a skill building year in which pupils have the opportunity to practice hand sewing skills, firstly with a bookmark to get the technique and then application of hand sewing on a phone case using the applique technique which introduces pupils to paper pattern templates. Pupils will then have the opportunity to learn how to use the sewing machine by training on a paper road and they will then further apply this knowledge of the sewing machine by designing and making a drawstring bag. Behind this practical knowledge pupils will build an awareness of where fabric comes from, how it’s made/ constructed, smart textiles and co-ordinated ranges used in industry. The folder will consist of a range of designs all developing on from one another in skill. The year will end on a Designer of the Year Award Competition to draw together the new learning from over the year in the form of a new futuristic school uniform/ blazer using smart materials. The scheme of work has been carefully developed to fulfil the assessment objectives (AO’s) in the GCSE Specification, further mentioned under the year 10 and year 11 heading.
Year 8 is another building block for pupils to learn more skills and techniques and again practice hand sewing with a hand skills project, a sock creature, inspired by the designer maker Ruth Turnbull. The project which also looks at sustainability, recycling and less waste. Pupils also further develop their confidence on the sewing machine with their machine skills project and look at the work of Banksy. Researching an artist/ designer is AO2 in the GCSE Specification and pupils have more freedom to experiment and explore the new skill of stencilling, this is AO3 in the GCSE Specification. Pupils are encouraged to combine the new skills with the previously learned skills in the first project and last year. The more skills applied and used well will create a better outcome (AO4) and a better level. Pupils will also have more flexibility on presentation (AO1) and will be rewarded for maintaining an excellently presented folder. The year will end on a Designer of the Year Award Competition to draw together the new learning from over the year. The outcome of this is a dual brand trainer combining the leading brand companies Nike and Adidas. Pupils have to draw upon their previous knowledge as well as create a new look using smart materials
This year is a preparation for the next level at KS4. Pupils have a firm foundation on which to really showcase their skills and talents as well as learn lots of new ones. Pupils will start off looking at presentation and they will have their own choice of how they want their work to look (AO1). They will then go on to look at and analyse designers (AO2) and catwalk fashion worn by celebrities. Pupils will use this knowledge to design for a catwalk using their chosen theme of Botanical or Architecture. This really stretches their imagination. Pupils will then practice a range of techniques (AO3) and skills and will develop some designs for either neck-art or a tie. They will apply all of this knowledge to create a 3D, wearable item in response to their theme. (AO4). The year will end with the Designer of the Year Awards which will be a prom outfit. This again will consolidate all the learning over the year and the previous 2 years. Pupils are encouraged to do this mixed media.
Year 10 and 11
Specification: GCSE Art and Design (Textile Design) Exam Board: Eduqas Specification code: C653QS
This two-year course will consist of a term in year 10 skills building looking at three artists/ designers which include- Howard Hodgkin, Diedre Adams and Orla Keily. Pupils will develop their folder work and will create a mark making skirt and bag inspired by Orla Keily using printmaking. After Christmas pupils will attend two trips for their primary research for their 60% coursework project. These trips will be to The Oxford Natural History Museum and The Botanical Garden. This will be a great opportunity to practice some photography skills. Pupils will create an amazing folder and will create a final outcome in a 5-hour mock. Pupils will then be given the opportunity to improve upon this mock with feedback, as seen here in a picture.
AO1 – Develop ideas through investigations, demonstrating critical understanding of sources.
AO2 – Refine work by exploring ideas, selecting and experimenting with appropriate media.
AO3 – Record ideas, observations and insights relevant to intentions as work progresses.
AO4 – Present a personal and meaningful response that realises intentions and demonstrates understanding of visual language.
The table below shows the weighting and marks available for each assessment objective, for each component and for the qualification as a whole.